CEO, Jack Dorsey, Explains Twitter ban @RealDonaldTrump

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Following weeklong mixed reactions trailing the indefinite ban of the Twitter handle of the USA president, Donald Trump, as a penalty for what it termed as ”Glorification of Violence”, and a flaunting of the community rules, the platform’s CEO has come out to give reasons for the action.

He, however, regrets that a ban is a failure of a sort and calls for internal reflection.

“I believe this was the right decision for Twitter. We faced an extraordinary and untenable circumstance, forcing us to focus all of our actions on public safety. Offline harm as a result of online speech is demonstrably real, and what drives our policy and enforcement above all. That said, having to ban an account has real and significant ramifications. While there are clear and obvious exceptions, I feel a ban is a failure of ours ultimately to promote healthy conversation. And a time for us to reflect on our operations and the environment around us. Having to take these actions fragment the public conversation. They divide us. They limit the potential for clarification, redemption, and learning. And sets a precedent I feel is dangerous: the power an individual or corporation has over a part of the global public conversation.” he had said.

He also denounced the accusation that the ban on Donald Trump across different other platforms is coordinated. “This concept was challenged last week when a number of foundational internet tool providers also decided not to host what they found dangerous. I do not believe this was coordinated. More likely: companies came to their own conclusions or were emboldened by the actions of others.”

Since the mob attack on the Capitol building in DC last week, Donald Trump had been suspended from different platforms including: Amazon, Apple, Discord, Facebook, Google, Instagram, Pinterest, Twitch, TikTok, Snapchat, Reddit, and Shopify.

About Post Author

Olorunfemi Adedeji

Olorunfemi is a media and technology expert with a keen interest in edtech, fintech, broadcast technology, game design, and immersive media.
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